﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using org.napile.primitive.sets;

namespace Game.templates.item.support
{
    public class MerchantGuard
    {
        private int _itemId;
	   
	    private int _npcId;
	   
	    private int _max;
        public MerchantGuard(int itemId, int npcId, int max, IntSet ssq)
        {
            _itemId = itemId;
            _npcId = npcId;
            _max = max;
        }
        public int getItemId()
        {
            return _itemId;
        }
        public int getNpcId()
        {
            return _npcId;
        }
        public int getMax()
        {
            return _max;
        }
    }
}
